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Late in the 31st century, four commanders go to war over an area of 12 territories.
Their weapons of destruction were gigantic robotic machines called BattleMechs.
New 'Mechs are in production. Powerful forces are preparing for deployment.
Millions of C-Bills are being spent. Alliances are being negotiated. This is
only the beginning!
Using standard BattleTech rules and a few variant rules, four players will
battle for control over 12 territories. The following rules will be used:
Critical Attack Rolls: When doing attack rolls, if a player rolls 2 the roll
is considered a critical failure and the weapon that was fire takes damage as
if it had taken a critical hit - refered to as "slagged". If the player
rolls 2 during a Physical attack that player must roll for a critical hit to
an actuator in the location that was involved in the attack. On the other hand,
if a player rolls 12 when making either a Weapon or Physical Attack, the location
of the hit will have a possible Critical Hit even if the exterior armor isn't
penetrated. This is not valid if the attack is only successful on an attack
roll of 12. This rule does not affect Hit Location Rolls.
Modified Physical Attacks: These will be determined with the Piloting Skill
as the basis, but will also have a penalty for Clan Warriors using Physical
Attacks. See Physical Attack Reference.
Move first or Attack first: We won't be using the standard simultanious attack
rules. Each player will roll initiative - the highest roller wins initiative,
the lowest roller loses initiative. When more than 2 players are active all
players will be in order from highest to lowest. The player with the worst initiative
will move first and attack last. The player with the best initiative will move
last and attack first.
Each player selects one house or clan which they would like to be affiliated
with and starts off with three territories. Each territory would have an army
selected by the player at a total cost of 50 Million C-Bills. Players get one
MechWarrior and one Technician for each BattleMech or vehicle according to the
Scavaging and Repair Rules, which we will be using. Each player will start with
the following experianced MechWarriors (Technicians will be matched with the
same level of Warrior): 1 Elite, 2 Veteran, and 3 Regular. All other MechWarriors
(and their Technicians) will be Green.
Before each game that we play, an attacker will be determined and he will select
a target planet. The defender (player currently controlling the planet) will
select the maps to be used. The attacker must select a location where an opposing
force is located. If this is not possible the attacker may move his forces to
an adjacent planet rather than attacking. If the unit is moved to an enemy territory,
treat the territory as if it were neutral. The player has the option to move
to a neutral territory (see below) by paying 1,000,000 C-Bills in penalty to
that territory. (This territory stays neutral.)
Players have the option to make allies, although theses aren't
binding. Allies should play on the same team if possible.
The attacker will provide all personel and equipment for the attacking force,
based on what is available from the attacking planet. Defenders will also provide
all personel and equipment for the defending force based on availability from
the defending planet.
When a unit retreats from battle they must return their original location,
or in the case of the original defending force, they must retreat to a friendly
planet. The winner of the battle will remain at
the location of the attack.
When every unit of a player is destroyed, the planets which were claimed by
that player and are currently unoccupied are from then on considered neutral
and player must pay 1,000,000 C-Bills for entering this territory. The overall
winner will be determined when all other players are eliminated or when overwhelming
odds are determined in favor of only one player.
Note: Incase you couldn't tell, this is a simple campaign where there isn't
much actual BattleTech history being used. FASA's Jumpship and Dropship rules
are also not used. The territory names are taken from the map of the Inner Sphere
year 3057 in the BattleTech Compendium: Rules of Warfare. If you have any suggestions
for improvement on this campaign, please post a message on our forum.
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