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General RC / Re: Old 90s rc buggy
« Last post by Dragon on February 10, 2017, 17:53:54 »
Oh yeah, I was trying to remember what that was. I could totally picture it in my head. There's an image of the XRC posted in this other thread...
General RC / Re: Old 90s rc buggy
« Last post by mstana on February 08, 2017, 19:32:00 »
Tyco RC / ISO Tyco Hammer parts
« Last post by Racinmx426 on February 03, 2017, 12:00:26 »
Looking for a junk Tyco Hammer, really just need a right front steering knuckle, thanks
Tyco RC / Re: Wanted: 27mhz fast track remote
« Last post by Racinmx426 on February 02, 2017, 22:47:02 »
How much are you asking?
General RC / Old 90s rc buggy
« Last post by ooley6821 on February 02, 2017, 10:11:29 »
Yes I was wondering if anyone remembers the name of an old 90s rc car that had 2 wheels in the front and one big track in the back about 6 to 8 inches wide.
Tyco RC / Re: eBay auctions TYCO R/C (2016)
« Last post by Dragon on January 31, 2017, 23:05:57 »
That's too bad. Thanks for letting us know. That's one reason why I included the seller's name in the screenshot - for future reference.
Tyco RC / Re: eBay auctions TYCO R/C (2016)
« Last post by R/C Toy Memories on January 31, 2017, 18:57:38 »
That one really was not "amazing mint condition" like the seller said... ::)
It was nice, clean, near new. But not "mint" - the truck was clearly used.
Tyco RC / Re: Wanted: 27mhz fast track remote
« Last post by scorcher on January 26, 2017, 15:39:40 »
i got 1
« Last post by scorcher on January 26, 2017, 15:37:41 »
Blogs / RetroPie
« Last post by Dragon on January 18, 2017, 23:42:37 »
Before Christmas, my wife had mentioned that she had been looking for one of the new Classic NES game systems to get for me, but there weren't any available. She did come across some discussions online that mentioned turning a Raspberry Pi into a little gaming system like that. A couple years ago I had gone to the Hack-a-thon in St. Petersburg to help out with some programming on an open source project when I saw that they had a standing video game arcade cabinet which ran on a Raspberry Pi. So... even though my wife wasn't able to get it for me for Christmas, it was an inspiration to break out some of my old toys.

At first I had tried installing RetroPie over top of my old Raspbian installation for my RPI B+, but that didn't go so well, so I bought a new SD card and was pretty easy to get installed on the RPI 3.

It might be surprising, but I still have my NES from childhood, along with several games - many of the ones that were selected for the NES Classic Edition (2016). I watched a video on YouTube from HouseholdHacker showing a simple mod, and it's a quick little video, less than 3 minutes, which was encouraging for me. I decided that I also wanted to use one of my original NES controllers with my RPI setup and found some other recommendations online to buy the RetroKit from, so I ordered it.

After my RetroKit came in the mail, I spent a few hours updating my NES controller. It had been quite a while since I'd done any soldering, so my first attempt back at it was rough and I struggled with it quite a bit. (I really wish I had one of those alligator clip contraptions.) Unfortunately, day one was just for practice... when I was all done, my controller wasn't working.

I went looking for a program that would help test my controller to see if it was a problem on my RPI or if it was other computers too. jscal and jstest seemed to do the trick... My daily PC was able to detect the USB controller was plugged them in, but I wasn't sure what to expect from the program.
Code: [Select]
:~$jscal /dev/input/js0
Joystick has 2 axes and 8 buttons.
Correction for axis 0 is broken line, precision is 0.
Coeficients are: 112, 142, 5534751, 5534751
Correction for axis 1 is broken line, precision is 0.
Coeficients are: 112, 142, 5534751, 5534751

:~$ jstest /dev/input/js0
Driver version is 2.1.0.
Joystick ( RetroPad) has 2 axes (X, Y)
and 8 buttons (BtnX, BtnY, BtnZ, BtnTL, BtnTR, BtnTL2, BtnTR2, BtnSelect).
Testing ... (interrupt to exit)
Axes:  0:     0  1:     0 Buttons:  0:off  1:off  2:off  3:off  4:off  5:off  6:off  7:off ^C

At this point, all I knew is that unplugging the USB controller would give "No such device" errors, so at least it was recognizing something. I also went through the Troubleshooting Tips on the RetroUsb site, and sure enough, I had removed some soldering that needed to be there, but it still didn't resolve everything.

Day 2... I removed the wires that I had soldered on the previous day and tried again. My soldering iron wasn't getting very hot before, so I thought it was bad, but I guess it really was just that it wasn't cleaned up. I tried using some thinner solder that I had after cleaning off the end of the soldering iron a bit, and it seemed to do much better this time. I decided to remove all the wires and try soldering from the beginning again.

I put the controller back together and tried again... but no luck. Then I decided to take the back of the controller off and see if I could spot any problems. I used a multimeter to test out the wires that were soldered to the NES controller board and it seemed like things were working. (I'm not very experienced with the multimeter, but was at least able to confirm that I was getting a signal through the soldering jobs that I had done this time.) With the back of the NES controller off, I plugged it into my PC and ran the jstest with the same results as before... Then I tried pressing a button - WOOHOO! The program responded! I tried all the buttons! It worked just fine. So I carefully put the back of the controller back on, hooked it up to my RetroPie, configured the controller settings (with my keyboard still attached to the RPI), and was able to play Super Mario Bros.; It was a great feeling!

My son came into the room at that point, while I was playing SMB, and he was interested in checking it out, so I snapped a photo of him playing the game with my modded controller. So cool!
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