Mech Index

BattleMech Technical Readout

Type/Model: Beowulf IIC
beowulf image
Tech: Clan / 3060
Config: Biped BattleMech
Rules: Level 2, Modified design
   
Mass: 50 tons
Chassis: Endo Steel
Power Plant: 300 XL Fusion
Walking Speed: 64.8 km/h
Maximum Speed: 97.2 [129.6] km/h
Jump Jets: 6 Standard Jump Jets
   Jump Capacity:    180 meters
Armor Type: Standard
Armament:
1 Kolibri Delta Series Large Pulse Laser
4 Series Mk. 3 ER Medium Lasers
Manufacturer:    Wolf Clan Site 3
   Location:    (Unknown)
Communications System:    (Unknown)
Targeting & Tracking System: (Unknown)


Overview:
Design: Nathaniel Dragon 010806

Shortly after Comstar created the Beowulf design, Clan Wolf's Dreadnok Force captured one of the 'mechs and exploited its weaknesses. The Dreadnok technicians then designed a new and improved Beowulf dubbed the Beowulf IIC as an insult to the "Inferior Sphere" technology.

Capabilities:
Although this mech is 5 tons heavier, it can still keep up with the Beowulf BEO-12. The Beowulf IIC is extremely mobile, combining an XL engine with MASC for extra speed and with a 180-meter jump radius. The Beowulf IIC is very deadly with the added firepower from carrying 4 ER Medium Lasers and a Large Pulse Laser. Heat Sinks were also added for increased heat capacity.

Deployment
Currently the only the Dreadnok Force has the Beowulf IIC. Other Clan Wolf units are expected to have them soon.


Type/Model: Beowulf IIC
Mass: 50 tons
Equipment:   Crits Mass
Internal Structure: 83 pts Endo Steel 7 2.50
   (Endo Steel Loc: 1 HD, 2 LA, 2 RA, 1 LT, 1 RT)
Engine: 300 XL 10 9.50
   Walking MP: 6    
   Running MP: 9 [12]    
   Jumping MP: 6    
Heat Sinks: 17 Double [34] 10 7.00
   (Heat Sink Loc: 1 LT, 1 RT, 1 CT, 1 LL, 1 RL)
Gyro:   4 3.00
Cockpit, Life Support, Sensors: 5 3.00
MASC:   2 2.00
Actuators: L: Sh+UA+LA+H, R: Sh+UA+LA+H 16 .00
Armor Factor: 160 pts Standard 0 10.00

    Internal Armor
    Structure Value
  Head: 3 8
  Center Torso: 16 24
  Center Torso (Rear):   8
  L/R Side Torso: 12 18/18
  L/R Side Torso (Rear):   6/6
  L/R Arm: 8 14/14
  L/R Leg: 12 22/22

Weapons & Equipment: Loc Heat Ammo Crits Mass
1 Large Pulse Laser RT 10   2 6.00
4 ER Medium Lasers LT 20   4 4.00
6 Standard Jump Jets:     6 3.00
   (Jump Jet Loc: 3 LT, 3 RT)
TOTALS:   30   66 50.00
Crits & Tons Left:       12 .00

Calculated Factors:
Total Cost: 10,717,500 C-Bills
Battle Value: 2,288
Cost per BV: 4,684.22
Weapon Value: 2,656 / 2,656 (Ratio = 1.16 / 1.16)
Damage Factors:    SRDmg = 35; MRDmg = 24; LRDmg = 8
BattleForce2: MP: 6J,   Armor/Structure: 4/3
    Damage PB/M/L: 5/4/1,   Overheat: 0
    Class: MM,   Point Value: 23

Created with HeavyMetal Pro

Variant Designs from Nathaniel Dragon

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